Toblo is a free, fast-paced capture the flag game that has two teams using the world as weaponry, throwing bombs, and generally destroying things. During the course of a Toblo capture the flag match, the structures in the wild and wacky world full of colorful blocks are reduced to block rubble.
Two teams, the Cloud Kids and the Fire Friends, compete to capture three of their sworn enemy's flags while protecting three flags of their own. Not just your average capture the flag action game, Toblo has its players constantly changing the world.
The same blocks that make up the structures in the world are used for combat. To knock out an opponent, chuck a block in his general direction! Form a squad with your AI teammates to display the advantage that teamplay has even in Toblo's topsy-turvy world. And be sure to find a bomb block to incur maximum damage!
Up to four players can join in on the fun with LAN multiplayer support. Play with, or against, your friends in the most destructive worlds imaginable.
We invite people to create custom levels for Toblo. See the level creation page for instructions!
At the Independent Games Festival Awards Show held on March 7 2007 in San Francisco, Toblo was recognized with Best Student Game award.
On January 4 2007 the Independent Games Festival selected Toblo as one of ten games in the 2007 IGF Student Showcase.
On December 9 2006 the Independent Games Festival announced that Toblo was selected as a finalist for the Design Innovation Award in the 2007 IGF Main Compeition. Toblo was the only student game nominated in the Main Competition.
On November 29 2006 Toblo was accepted to the 2007 Slamdance Guerrilla Gamemaker Festival.
On September 1 2006 Intel announced that Toblo was selected as the winner of the Best Game on the Go portion of the Intel Game Demo Contest. Intel awarded the Toblo team the grand prize.
Toblo was selected as the winner of the Northwest Games Festival 2006 Audience Award on June 3 2006.
Zach Peterson handles Toblo's media relations. You can reach him via e-mail at zpeterson at g mail dot com.
Toblo was developed by five students at the DigiPen Institute of Technology. The game was developed over the course of twelve months during their Junior year. The game was developed without the use of middleware.
Steve wrote the networking and menu code for Toblo and also served as the team's Testing Manager. He was also a developer for the 2006 IGF student project submission Paper Chase 2. He is currently developing with 5TH Cell in Bellevue, Washington. chiavelli at g mail dot com
John was the project's Technical Director and developed the rigid body physics engine powering Toblo's unique gameplay. He graduated from the DigiPen Institute Of Technology in April 2007 and now works at Snowblind Studios in Bothell, Washington as an Engine Programmer.
Brad developed the AI for Toblo, and also provided much of the artwork. He recently finished a summer internship at Capcom Mobile as an engineer. He graduated from the DigiPen Institute Of Technology in April 2007 and now works at Snowblind Studios in Bothell, Washington as an Engine Programmer.
Ben created the graphics engine and the special effects for Toblo. He recently finished a programming internship at Capcom Mobile. He graduated from the DigiPen Institute Of Technology in April 2007 and now works at Snowblind Studios in Bothell, Washington as a Gameplay Programmer.
Zach produced the project and was the lead gameplay developer for Toblo. As a senior at the DigiPen Institute Of Technology, Zach is Student Association President and captain of the DigiPen Regulators football team. He graduated from the DigiPen Institute Of Technology in April 2007 and now works at Snowblind Studios in Bothell, Washington as a Gameplay Programmer. zpeterson at g mail dot com
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